''
''--
''--__

-=-=-=-=-=-=-=-=-<>-=-=-=-=-=-=-=-=-

Package                     	:DM-Thorn.zip (796 KB)
Files                       	:DM-Thorn.unr (2.716 KB)
				 This File
Version                     	:1.01
Final Cut			:11.28.00 - 19:00

Author                      	:Mathias (M'thras) Moser
Email                       	:bingbangbuum@gmx.net
Other Maps                  	:None

Credits to                  	:EZkeel for the good tutorial
				 El-Manu for making music files for future maps!
				 Raekaos for testplaying!
					

'- Installation -'

Extract the file DM-Thorn.unr into your UT maps folder. It will appear in your game
browser.

-=-=-=-=-=-=-=-=-<>-=-=-=-=-=-=-=-=-

'- Level Information -'

Game                        	:Unreal Tournament
Game Type			:Deathmatch, Last Man Standing

Single Player               	:Practice Session
Cooperative                 	:No
Multiplayer			:Yes
Team Game			:Yes

Ideal Player Load		:10-16


'- Construction Info -'

Construction Machine		:ASUS CUV4X
				 Intel Celeron Coppermine 600 MHz
				 128 MB
				 Creative Riva TnT 2 Ultra 32 MB AGP
Construction System		:Windows 98 SE

Base				:None
Construction Time		:Six Weeks
Editor Used			:UnrealEd 2.0
Tools Used			:Irfan View
				 Windows Calculator


'- Bug Information -'

Here are descriptions of the bugs I'm fighting with:

- I fixed the slanting texture in the medium hall wich i didnt notice in 1.00
- I managed all the "Bored and not movin' Bot" bugs so they move sneaky through the map.
- The elevators are still the favorite toy of the bots so they sometimes do some
  stupid things but most time they use them correctly (If you know how to configure this
  problem page me please).
- You can sometimes watch a bot "hanging" between two healthvials. Changing, adding or
  deleting pathnodes in this area has no effect but they behave normal as soon as someone
  comes close to it...
- There are some Mirror Holes inside the map which I couldnt erase (Useful information
  welcome) but gameplay is smooth and fun isnt affected by this!


'- Performance Information -'

I think DM-Thorn has no special demands on your machine... ...if you can play UT, you
can use this map.


-=-=-=-=-=-=-=-=-<>-=-=-=-=-=-=-=-=-

'- Additional Information -'

Geometry	:First of all I want to say that this is my first map I designed for an
		 Ego Shooter like Unreal. I had absolutely no experience and with exception
		 of the Tutorial by EZkeel I educated myself by studying other maps. This
		 is the reason why some parts of the map are not so fine like others.
                 The map is designed in medivial style and contains three different
                 sized main halls. The halls have different levels and each has an
		 elevator. These parts are connected by several corridors and small
		 rooms. There are two more elevators leading to the top of the largest
		 hall (The main hall) where you can find a good sniper position.
		 I have also included a secret where you can be caught if you dont leave
                 in time so be quick or you have to kill yourself!

Powerups	:I used a lot of powerups cause this is a large map. All the powerups
		 like SuperHealth, Invisibility, WeaponPowerup and Shieldbelt can be
		 found twice in this map.
		 I prefer translocator games so some powerups can only be reached by
		 translocating!
		 There is also more than enough HealthAid in this level but you will die
		 for all that :)

Weapons		:You can find everything here! I filled this map with all weapons UT
		 offers, Enhanced Shockrifle and Chainsaw inclusive. You dont have to
		 look for ammo there is a bunch of it.
		 -- Maybe some people think there are to much weapons inside this map
		    so I tried with less and believe me... ...its less fun!!!

Inspiration	:There is no real inspiration for this map, it just came out of me the
		 way it is. During all the BuildingCalculations I read the book "Raptor"
		 by Gary Jennings. Thats where I got the name "Thorn" from.


-=-=-=-=-=-=-=-=-<>-=-=-=-=-=-=-=-=-

'- Please spread it! -'

This map is made for fun! You are allowed to copy and spread this map to anyone who
wants it, but NOT without this file and ONLY if the archive is intact!
You are NOT allowed to commercially exploit this level!


'- Legal Stuff -'

UNREAL (c) 1998 Epic Megagames. Inc. All Rights Reserved. Distributed by GT Software.
Inc. under license. UNREAL  and the UNREAL logo are registered trademarks of Epic
Megagames, Inc. All other trademarks and trade names are properties of their respective
owners.

UNREAL TOURNAMENT (c) 1999 Epic Megagames. Inc. All rights reserved. Distributed by
GT Interactive Software. Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT
logo are registered trademarks of Epic Megagames. Inc. All other trademarks and trade
names are properties of their respective owners.

This is experimental software made by a non-professional map designer. You use this
software at your own risk.


-=-=-=-=-=-=-=-=-<>-=-=-=-=-=-=-=-=-

Any questions left or constructive review? Email me!


			   |
                         --+--
                           |M'thras
